This project was built with:
Summary of skills learned in this project:
Download a copy of the game here: Download a copy of the source code here:
The Team: Myself: Programmer Divij Sood: Programmer Anastasios Skandalis: Programmer Anna Kusuraki: Designer/Manager Mat Boyle: Designer Katarzyna Goszka: Artist Iain Lauchlan Mcleod: Audio This project took place during the 48-hour stretch of the 2017 Global Game Jam. My main goal during this project was to make a finished build within the 48-hour timeframe, as a prior game-jam had finished with an unplayable project. I managed to meet that goal after the jam had ended, and people enjoyed playing our game :) In the project itself I implemented the Xbox controller input management, multiplayer instantiation based on detected number of controllers, the water shader effect, the pebble movement, and players aiming reticle movement.